The blur effect uses a lot of GPU, this expected as the source of the effect is a video.
But turns out it uses the same amount even when the blur radius is set to 0 (disabled) and doesn't seem to vary at all comparing 1 vs 100 radius. Completely removing the blur code reduces the usage from ~50% to ~25% playing a 3840x2160 video!
Moving the blur to a Component that so it can be created and destroyed when is not needed should fix this.
The blur effect uses a lot of GPU, this expected as the source of the effect is a video.
But turns out it uses the same amount even when the blur radius is set to 0 (disabled) and doesn't seem to vary at all comparing 1 vs 100 radius. Completely removing the blur code reduces the usage from ~50% to ~25% playing a 3840x2160 video!
Moving the blur to a Component that so it can be created and destroyed when is not needed should fix this.