luizadauto / aionxemu

Automatically exported from code.google.com/p/aionxemu
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Summons error #492

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Core revision:341
Bug description: Summon Error
What steps will reproduce the problem?

[ERROR 2011-07-13 15:19:59] gameserver.network.aion.AionClientPacket:71 - Error 
handling client (klavel) message :[C] 0x39 CM_SUMMON_ATTACK
java.lang.ClassCastException: gameserver.model.gameobjects.Summon cannot be 
cast to gameserver.model.gameobjects.player.Player
    at gameserver.controllers.NpcController.onDie(NpcController.java:161)
    at gameserver.model.gameobjects.stats.CreatureLifeStats.reduceHp(CreatureLifeStats.java:133)
    at gameserver.model.gameobjects.stats.CreatureLifeStats.reduceHp(CreatureLifeStats.java:110)
    at gameserver.controllers.NpcController.onAttack(NpcController.java:539)
    at gameserver.controllers.CreatureController.onAttack(CreatureController.java:160)
    at gameserver.controllers.SummonController.attackTarget(SummonController.java:198)
    at gameserver.network.aion.clientpackets.CM_SUMMON_ATTACK.runImpl(CM_SUMMON_ATTACK.java:73)
    at gameserver.network.aion.AionClientPacket.run(AionClientPacket.java:64)
    at com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(ExecuteWrapper.java:54)
    at gameserver.taskmanager.FIFORunnableQueue.removeAndExecuteFirst(FIFORunnableQueue.java:28)
    at gameserver.taskmanager.FIFOExecutableQueue.run(FIFOExecutableQueue.java:65)
    at com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(ExecuteWrapper.java:54)
    at com.aionemu.commons.utils.concurrent.ExecuteWrapper.run(ExecuteWrapper.java:39)
    at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

Original issue reported on code.google.com by donacion...@gmail.com on 13 Jul 2011 at 1:25

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Player Summon a energy or Illusion Gate, player exit the game bevor energy 
despawn.
now will despawn energy never and attack enemy

Original comment by fb...@gmx.de on 13 Jul 2011 at 8:55