Closed rubenwardy closed 6 years ago
Hello,
In singleplayer, the built-in *** singleplayer joined the game
isn't displayed, therefore, for consistency, the join message must be displayed. In multiplayer, the built-in joined the game message(s) get called, as they are defined in the LUA API.
Ah, missed the callback call
if victim == "singleplayer" then
should be
if victim ~= "singleplayer" then