Closed matyX6 closed 1 year ago
Thank you for bringing up the issue. Will take a look when possible and release an updated version.
Fixed this issue in the latest release 0.2.3
Feel free to re-evaluate the performance and please, share the results if you find something of interest. Again, thank you.
Issue is fixed and performance is back to normal. Thank you for the fast update!
I loved this blur effect for URP but to an unpleasant surprise I find the asset has heap allocation resulting in performance loss... This is how I fixed the problem by cacheing "PassData" object to not be created and garbage collected every pass. Images attached here: