Closed lukakldiashvili closed 5 months ago
Thanks for updating the asset and adding resolution based scaling. Good job!
Since this is an URP asset, the feature should include URP "Render Scale" in calculate part as well. It also affects blur intensity.
This is how to access render scale from code:
var urpAsset = (UniversalRenderPipelineAsset)GraphicsSettings.renderPipelineAsset; -----> urpAsset.renderScale <-----
I added an actual render scale fix in the pull request... It goes through "OnCameraPreCull" instead of getting the render scale through urp asset as I suggested in previous comment
Changelog:
Added
Changed