Open gijsbers opened 8 months ago
Here is a better example of what I hope to see in printed game analysis: a tree of thinking.
Thanks for the ideas. I guess there must be a lot of programmes that make a manageable printout of a game. Maybe next year I'll get around to working on this.
Another wish. On Linux it is customary to pass command-line arguments to the program. Like pass the file location of a PGN file that can then be opened immediately for analysis. Like in: Lucas file.pgn
. That way one doesn't have to navigate through the menu system with the mouse, which is much slower than the keyboard.
This utility is already included.
OK, now I see it. Sofar I only got: Failed to execute script 'Launcher' due to unhandled exception!
whenever I tried this, but if I give the absolute path it works. Great! Lucas changes its working directory when it starts, which causes relative paths not to be found.
In a virtual machine with Debian, I have tested and it has let me assign Lucas Chess, as a program to be launched when double clicking on a pgn.
Apparently Debian then passes the full path to the PGN. In Linux if you are in terminal in a directory and see a file A, then you can say: edit A
to open it in the editor. When you save the file to a different name B, then B will appear in that same directory. Here you don't need to use path separators like /
or \\
. But because Lucas changes directory to the Lucas installed bin subdirectory, the location information of a local PGN is lost if it is not a full path with all separators.
You are right, support is only given when the full path is indicated.
And the LucasR.sh
script on Linux doesn't pass on command-line arguments with "$@"
.
The bin/LucasR
program throws an unhandled exception on -help
or --help
,
which is a common way to ask a program for a synopsis of the options that it accepts.
Lucas Chess is a graphical program designed in Windows and I try to make it work with the same possibilities in Linux, that can be installed and executed from a desktop, also that pgn files can be opened, through a file manager. In Linux the use of the terminal is more common than in Windows, and I don't intend to give more support for now.
When viewing an analysed game, the variations on the right show alternatives to the last move played. To understand this, I need to mentally undo the last move and then apply an alternative. This is cumbersome. I would much prefer the variations on the right to show me all the variation options I have as a move to play in the current position. Hence, the variations are one ply too late.
How about a kibitzer of the candidate type?
That is so attention grabbing, because it changes all the time. If that is the only option, the mass analysis becomes obsolete. I seek to browse the mass analysis PGN in a way that shows me the analysis of the move options I have in the current position. Not having to mentally undo the last move before I can apply an analysis variation.
It is likely that I have not understood what the real problem is.
But, are you talking about this?
Yes. The move d5 has already been executed, which makes looking at other variations more difficult. If the d-pawn would still be on the d4 square then examing variations would be more convenient.
I don't know a good way to implement this. With left click on the first move in each variation, the position on the board is changed.
The kibitzer window doesn't properly resize horizontally when I resize it to the full width of the screen. The column "Main line" remains the same and shows about 7 to 8 moves (w+b).
This allows it to be enlarged manually.
One can analyse a game and save it, but there is no print option. After analysis I want to print it and go to a real board to study it. For that the PGN needs to be properly formatted. A bit like this:
But of course in practice the analysis will be much more extensive. This facility could also be helpful for imported PGNs. Saving the formatted print to a PDF would also be nice.