Closed luke-goldfain closed 5 years ago
Mid-air jumping has been edited to take into account the direction the player is moving, and weighs current velocity more heavily if the player attempts to jump in a direction they're already moving. It should definitely still be tested out and played around with, as the difference between jumping forward and backward is painfully clear and the nature of interpolating between current velocity and a set jumping vector can result in some weird looking jumps. Upward mobility should instead be maintained regardless of y velocity.
Mid-air jumping is finished for now.
Playtesters have complained about mid-air jumping breaking momentum, but our design philosophy incentivizes a movement option that sacrifices momentum for mobility. I have to take a look at changing mid-air jumping to find a happy medium, as well as increasing air control in general.