lukebemishprojects / ExcavatedVariants

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[BUG] Game crashing when starting #174

Closed Lordshaithis closed 9 months ago

Lordshaithis commented 9 months ago

What went wrong?

The game starts to load and then once its finished loading all mods the game crashes instantly. Versions stated on curseforge page of mods etc.

Platform

Forge

Version

3.0.8

Logs and Screenshots

latest.log

lukebemish commented 9 months ago

Hmm. This log does not seem to include a crash. Could you provide a bit more information? How do you know that Excavated Variants is responsible?

lukebemish commented 9 months ago

Additionally, could you include a debug.log file, as that will have more information?

Lordshaithis commented 9 months ago

I know its excavated variants because its only when that mod is installed in the pack it does it, when i remove it from the pack its fine. Where in the minecraft folder do i find the debug.log?

lukebemish commented 9 months ago

Should be in the logs folder though I believe CurseForge disables its creation by default - there should be a setting somewhere to turn it back on. Is there a pack you're adding Excavated Variants to to cause the crash? I can try to reproduce it locally with that.

lukebemish commented 9 months ago

Is a crash report file generated? Even that would be useful. I'm just trying to figure out what's going on here as the latest.log file has very little information

Lordshaithis commented 9 months ago

Im adding it to my own custom pack i made last night, i can send you the export of the pack if youd like? it will be missing excavated variants and dynamic asset gen.

Ive attached the pack here. The Beehive Modpack-1.0.zip

lukebemish commented 9 months ago

Thank you. I'll see what I can find out

Lordshaithis commented 9 months ago

Thankyou very much, its really frustrating not being able to get it to work because i love how this mod works and looks ingame. Makes it more immersive for sure!

lukebemish commented 9 months ago

Okay, this isn't a crash but a very, very slow load. If you let it sit long enough it'll probably finish loading, though it may just decide that it's "not responding" and kill it. I've narrowed down what's going on to some logic in the Twilight Forest that... doesn't work well with some logic in DynAssetGen, to say the least. I'll look on mitigating it from my end, and try to contribute a fix to them as well if there's anything that can be done on that end to mitigate it.

Lordshaithis commented 9 months ago

Okay thats a good start to know that, ill look forward to a possible fix.

lukebemish commented 9 months ago

Alright, after some poking there's no easy way to fix this on my end - the proper solution is for Twilight Forest to change how they're doing stuff, and not re-open every single resource pack some 20 times. I've opened an issue with them - closing this for now with that in mind though if a way to fix it on my end is suggested I'll re-open it

lukebemish commented 9 months ago

Looks like Twilight Forest has a fix already, so that'll hopefully be out soon

Lordshaithis commented 9 months ago

Oh thats awesome