Open Tvpattack opened 6 months ago
Can you attach a full log? This seems funky, to say the least -- I suspect that that "redstone ore" in that image is, in fact, actually diorite coal ore that is for some reason ending up with the redstone texture, and a log would help for troubleshooting.
I cannot reproduce this locally, so I suspect that an interaction with another mod or something similar is to blame. Does this occur in singleplayer or on a server?
It looks like it occurs in both singleplayer and server. Would it help if I posted an install of the current mods?
https://github.com/Tvpattack/POH-Modpacks/blob/main/Explorercraft%201.0.1.mrpack
While that is helpful what I really need is a log file
Apologies, but I'm assuming that's generated when the server starts, yeah? Or when I break a block? I'm not entirely sure exactly where I'd need to look. (Will be sleeping by the time you reply, but I should still be able to respond within 12 hours.)
Play singleplayer, start up the game, go into a world, break a couple of the blocks that aren't working right, leave, then grab the latest.log
from the logs
folder.
Gotcha. Will do when I get back.
Here's a log of me breaking an ore generated by the mod. Strangely, while in singleplayer, I couldn't find any "lying" ores
I'll go ahead and check the log in server as well
https://gist.github.com/GGServersAutoPaste/cf550057def44ed0e1d136b105d54bc7
Here's a log made via the server; I don't think I see anything about it here, this is very odd huh.
It seems like you've only included a section of the log; I need the full log -- the sort of information I'm interested in would be logged at startup. Basically, Excavated Variants (and Dynamic Asset Generator) have a variety of cases where things can go wrong but are probably recoverable, so they try to keep loading and log information for debugging -- I need to be able to look at what's logged there.
...ah. The console on the server tends to eat the logs, I would need to see if there's a way to prevent that. Let me look through the log files generated. Here's a try:
Thanks; I'll look into getting this fixed
This is very strange. I cannot reproduce this at all on my end with the mrpack provided; none of the debug I'd expect to see if things had gone sideways is present either. Can you do me a favor and make a zip of the .cache
folder in your instance folder, and provide that? That's the other place I might expect to see stuff that could help debug what's up here.
Just to confirm: this happens if you play in a singleplayer world too? Or only if you're playing on a server?
It only happens Specifically when playing on a server
Absolutely. I'll get it to you tonight.
Ah, yeah, was missing that part because you said the opposite early -- I'll give it a test on a server then and see if I can reproduce it there. I suspect it's some sort of desync issue though how that's happening... bit strange, I'll see. Fabric's registry sync should be enough to avoid this in theory if that's the issue.
As the description suggests, I'm running a 1.20.5 fabric server, and I've noticed that the ore drops from modded blocks such as blockus that are created by Excavated Variants drop a completely different ore than they say they will. An example will be attached, but its also notable that if it generates next to normal ore, that ore is what's used for the drops.