Open MrPYF opened 3 months ago
Hello,
Small update as I was working around my modpack again, it appears that Inferium/prosperity (Mystical Agriculture) and Brilliant Stone (Malum), actually have a texture issue with all those blocks :
Diorite (vanilla)
Andesite (vanilla)
Granite (vanilla)
Tuff (vanilla)
Smooth Basalt (vanilla)
Dripstone Block (vanilla)
Sandstone (vanilla)
Red Sandstone (vanilla)
Shale (Quark)
Jasper (Quark)
Limestone (Quark)
Scorchia (Create)
Scoria (Create)
Limestone (Create)
Crimsite (Create)
Calcite (Create)
Asurine (Create)
Ochrum (Create)
Veridium (Create)
White Sandstone (Biomes O' Plenty)
Orange Sandstone (Biomes O' Plenty)
Haven't noticed any other ore than those 3 having an issue. Hope it will help figuring out the issue.
Regard.
Yep, okay. I think I know what's going on here -- I could swear I'd fixed this already but I guess not. I'm planning to release a new release for 1.20.1 in a week or so; it'll hopefully have a fix for this too.
A quick workaround that I've found for the meantime is
config/dynamic_asset_generator.json
and change both cache_assets
and cache_data
to true
You'll need to repeat this if you add any other mods supported by EV, but that's all.
Hate to bring this back up, but this also exists in NeoForge 1.21.1
Hmm. Just to confirm, the only mods needed to see this issue are Excavated Variants, Dynamic Asset Generator, and Malum or Mystical Agriculture?
I can test that real quick with just those three mods (DAG, EV, and MA)
Here are the mods installed in the test build
Still Occurs
Thanks, I'll give it a poke; pretty sure I know what the issue is, just have to figure out why it broke again.
Issues with Inferium/Prosperity (Mystical Agriculture) and Brilliant Stone (Malum) in Andesite/Granite/Diorite/Tuff not rendering properly in world or as an item. Drops are good, just a texture issue.