lukebemishprojects / ExcavatedVariants

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[1.20.1] Forge - Issue with textures #210

Open MrPYF opened 3 months ago

MrPYF commented 3 months ago

Issues with Inferium/Prosperity (Mystical Agriculture) and Brilliant Stone (Malum) in Andesite/Granite/Diorite/Tuff not rendering properly in world or as an item. Drops are good, just a texture issue.

Blocks in world Items in inventory

MrPYF commented 2 months ago

Hello,

Small update as I was working around my modpack again, it appears that Inferium/prosperity (Mystical Agriculture) and Brilliant Stone (Malum), actually have a texture issue with all those blocks :

Haven't noticed any other ore than those 3 having an issue. Hope it will help figuring out the issue.

Regard.

2024-07-27_15 38 41

lukebemish commented 2 months ago

Yep, okay. I think I know what's going on here -- I could swear I'd fixed this already but I guess not. I'm planning to release a new release for 1.20.1 in a week or so; it'll hopefully have a fix for this too.

VictoriaSilver commented 2 months ago

A quick workaround that I've found for the meantime is

  1. Disable all mods except Dynamic Asset Generator, Excavated Variants, and any of your mods which EV supports
  2. Open config/dynamic_asset_generator.json and change both cache_assets and cache_data to true
  3. Start the game, let it get to the title screen, close the game
  4. Re-enable all of your mods

You'll need to repeat this if you add any other mods supported by EV, but that's all.

TorchTheDragon commented 2 weeks ago

Hate to bring this back up, but this also exists in NeoForge 1.21.1 image

lukebemish commented 2 weeks ago

Hmm. Just to confirm, the only mods needed to see this issue are Excavated Variants, Dynamic Asset Generator, and Malum or Mystical Agriculture?

TorchTheDragon commented 2 weeks ago

I can test that real quick with just those three mods (DAG, EV, and MA)

TorchTheDragon commented 2 weeks ago

Here are the mods installed in the test build

image

Still Occurs

image

lukebemish commented 2 weeks ago

Thanks, I'll give it a poke; pretty sure I know what the issue is, just have to figure out why it broke again.