Open Zartan57 opened 1 year ago
Hmm. I thought I had some lifetime stuff set up to avoid this, but apparently I either didn't or it doesn't work. I'll poke at it at some point; this whole mod will get rewritten sometime soon anyways, but I'll try to get a fix in before then.
This should be fixed in the 1.20.4 version; the 1.18 version is on life support, so I can't guarantee that I'll get to a fix for that version anytime soon.
What I have in 1.20.4 is a very similar fix; the issue is mostly that I don't want to re-configure all the stuff to release a 1.18.2 version when I have not touched that version in a very long time, but if I happen to be doing so for another reason I'll bundle a fix for this in.
It's on a Dawncraft dedicated server running this mod. We play along normally and when phantoms appeared and everything got broken.
3 phantom spawned and one of my friend was grabbed. Others were shooting on near entities, nearby there was a cat who made them flee sometimes like normal. After a while the server kept freezing, trying to process something it couldn't. Some research later, we found out that the Phantom Shockwave was fired so it ended up reaching Y 20000000, being the height limit of Minecraft (Can't even use /tp above that limit)
You can reproduce the bug with this command. /summon revamped_phantoms:shockwave ~ ~3 ~ {Motion:[0.0,1.0,360.0]} it take a second before lagging. You can solve the problem with this following command /kill @e[type=revamped_phantoms:shockwave] or /kill @e
Server keep freezing trying to process each tick from the height the shockwave reached.
Here is a picture of the chunk with the entity attack with y 20000000 https://i.imgur.com/ZZoEera.png