line 1402 in program.cpp should read as follows
int weaponIndex = (rand() % weaponManager->Weapons.size());
it is currently
int weaponIndex = (rand() % (weaponManager->Weapons.size() - 1));
as is, it prevents the last loaded weapon from ever spawning
Original issue reported on code.google.com by billy65...@gmail.com on 2 Mar 2010 at 2:12
Original issue reported on code.google.com by
billy65...@gmail.com
on 2 Mar 2010 at 2:12