Closed lukesnyder01 closed 2 hours ago
It was an easy fix. many analogous function in TileMapLayer lose layer index arguments. Before, I was calling get_used_cells(0), and I accidentally changed it to get_used_cells. So, I was storing the function in used_cells, rather than actually calling the function with get_used_cells().
Godot thinks used_cells is a Callable, but it should be an array.