During runMove, check if the move is possible given the amount of pieces that the other user should have and that the spaces that the pieces were placed are legal. If not, end the game and notify the offendee of why the game ended.
Might want to check that the clients computer is powerful enough to do logic
During runMove, check if the move is possible given the amount of pieces that the other user should have and that the spaces that the pieces were placed are legal. If not, end the game and notify the offendee of why the game ended.
Might want to check that the clients computer is powerful enough to do logic