Stereo rendering is too tied to vertex shader. Refactor.
Should independently render left & right, with all features like DoF and path
drawing.
Then combine left & right rendering buffers into a stereoscopic one using
specific shader, like over/under, anaglyph, interlaced.
Original issue reported on code.google.com by marius.s...@gmail.com on 15 Mar 2011 at 6:28
Original issue reported on code.google.com by
marius.s...@gmail.com
on 15 Mar 2011 at 6:28