lukexi / boxplorer2

Automatically exported from code.google.com/p/boxplorer2
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revamp stereo rendering #2

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Stereo rendering is too tied to vertex shader. Refactor.

Should independently render left & right, with all features like DoF and path 
drawing.
Then combine left & right rendering buffers into a stereoscopic one using 
specific shader, like over/under, anaglyph, interlaced.

Original issue reported on code.google.com by marius.s...@gmail.com on 15 Mar 2011 at 6:28