Compiling goes fine, but when i try to launch the game, i get a ClassDefNotFound error with the class net.minecraft.gui.screen, which you use in your mod. I somehow cannot get this to work. How can i fix this?
My build script:
plugins {
id 'fabric-loom' version '0.5-SNAPSHOT'
id 'maven-publish'
id "com.github.johnrengelman.shadow" version "6.1.0"
}
archivesBaseName = project.archives_base_name
version = project.mod_version
group = project.maven_group
minecraft {
}
shadowJar {
dependencies {
include(dependency('com.lukflug:panelstudio'))
include(dependency('com.lukflug:panelstudio-mc16'))
exclude(dependency("com.mojang:minecraft:${project.minecraft_version}"))
}
}
repositories {
maven {
name = 'lukflug'
url = 'https://lukflug.github.io/maven'
}
}
dependencies {
//to change the versions see the gradle.properties file
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_api_version}"
modCompile "com.lukflug:panelstudio-mc16:0.1.9"
modCompile "com.lukflug:panelstudio:0.1.8"
modImplementation(include("com.lukflug:panelstudio-mc16:0.1.9"))
modImplementation(include("com.lukflug:panelstudio:0.1.8"))
}
processResources {
inputs.property "version", project.version
from(sourceSets.main.resources.srcDirs) {
include "fabric.mod.json"
expand "version": project.version
}
from(sourceSets.main.resources.srcDirs) {
exclude "fabric.mod.json"
}
}
// ensure that the encoding is set to UTF-8, no matter what the system default is
// this fixes some edge cases with special characters not displaying correctly
// see http://yodaconditions.net/blog/fix-for-java-file-encoding-problems-with-gradle.html
tasks.withType(JavaCompile) {
options.encoding = "UTF-8"
}
// Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task
// if it is present.
// If you remove this task, sources will not be generated.
task sourcesJar(type: Jar, dependsOn: classes) {
classifier = "sources"
from sourceSets.main.allSource
}
jar {
from "LICENSE"
}
// configure the maven publication
publishing {
publications {
mavenJava(MavenPublication) {
// add all the jars that should be included when publishing to maven
artifact(jar) {
builtBy remapJar
}
artifact("${project.buildDir.absolutePath}/libs/${archivesBaseName}-${project.version}.jar"){
builtBy remapJar
}
artifact(sourcesJar) {
builtBy remapSourcesJar
}
}
}
// select the repositories you want to publish to
repositories {
// uncomment to publish to the local maven
// mavenLocal()
}
}
Notable to mention: Fabric places both libs in the jars dir in META-INF. This may be part of the issue, but i dont know how to compile it otherwise. The shadowjar method you list in the readme includes the mappings and the remapped classes, so that wont work.
Compiling goes fine, but when i try to launch the game, i get a ClassDefNotFound error with the class
net.minecraft.gui.screen
, which you use in your mod. I somehow cannot get this to work. How can i fix this?My build script:
Notable to mention: Fabric places both libs in the jars dir in META-INF. This may be part of the issue, but i dont know how to compile it otherwise. The shadowjar method you list in the readme includes the mappings and the remapped classes, so that wont work.