luluco250 / MassFX

A shaderpack for ReShade
http://reshade.me/forum/shader-presentation/1994-massfx-shader-pack
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Fails to run on OpenGL #1

Open CrusoeDaWolf opened 8 years ago

CrusoeDaWolf commented 8 years ago

Whenever running MassFX on OpenGL, it seems to fail with this error on every enabled effect:

0(43) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2)" 0(43) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2)" (0) : error C2003: incompatable options for link

luluco250 commented 8 years ago

I will look into it, what effects were enabled?

I think I had played OpenGL games before with it enabled, but just in case I'll test it again. Might also be a ReShade bug (which would be fixed in the next version, there was a similar error report a while ago in the forums).

In any case it's about time I updated MassFX here on GitHub, right? Might as well do it together with this fix.

CrusoeDaWolf commented 8 years ago

HDR, Lookup, Bloom, and Vignette are enabled. By the way, the bloom and HDR look amazing in this mod. Outstanding work on those shaders! c:

luluco250 commented 8 years ago

Thanks, I've actually made a standalone version of it for ReShade 3.0 if you're interested.

2016-07-18 21:19 GMT-03:00 CrusoeDaWolf notifications@github.com:

HDR, Lookup, Bloom, and Vignette are enabled. By the way, the bloom and HDR look amazing in this mod. Outstanding work on those shaders! c:

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/luluco250/MassFX/issues/1#issuecomment-233497094, or mute the thread https://github.com/notifications/unsubscribe-auth/ARzlT7i0n7laNT5VQXMvf9V3satYmX8Iks5qXBgWgaJpZM4JOFTr .

CrusoeDaWolf commented 8 years ago

Sure. Would love to try it out. Also, where can I get the ReShade 3.0 Alpha or beta or whatever version it is?

EDIT: Found out on the forums. Never mind xP

CrusoeDaWolf commented 8 years ago

I just tested it with Zandronum rendering in OpenGL. It failed as I expected. :c