lulzsun / RePlays

Open-source game recording management software
GNU General Public License v3.0
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Clips do not separate audio tracks #120

Closed HyperrJedi closed 1 year ago

HyperrJedi commented 1 year ago

Clips do not separate microphone and game audio into two different tracks. Only sessions correctly separate audio tracks. Clips appear to merge all audio tracks into one track.

Original issue:

Like Nvidia Shadowplay will there be (or is there) an option to record 2 audio tracks? Microphone and system audio in their own different tracks if, for example, placed in Davinci Resolve.

lulzsun commented 1 year ago

Hi, this feature is already semi-implemented.

Microphone audio should be separated in its own audio track, while everything else (system audio, game, Discord, etc.) is in another track. You should be able to isolate the two tracks in almost every video/audio editing software.

In the future, game audio will also be on it's own audio track (this has not been implemented yet).

lulzsun commented 1 year ago

Build version 1.2.1+ should already have this feature. Are you having trouble isolating the audio tracks? Can you confirm in another video editor/viewer to check if there are two audio tracks?

Also, if you are trying to isolate audio tracks from "clips" instead of "sessions", you may find that there is only one track. I think this might be the issue that you are encountering, so I will edit this issue to reflect that.

HyperrJedi commented 1 year ago

So after loading it into Davinci Resolve I saw that there were indeed 2 audio tracks. But now I noticed a problem. In RePlays, for some reason, the keybinds for recording and stopping recording don't work. If I set the capture to manual, I can't start a recording, but if it's on automatic, I can't stop the recording. The keybind for toggle recording is Control+F9. Is there any solution to this problem?