lume / glas

WebGL in WebAssembly with AssemblyScript
https://lume.io
MIT License
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Mesh #51

Open trusktr opened 4 years ago

trusktr commented 4 years ago
trusktr commented 4 years ago

I'm willing to bet updateMorphTargets is a no-op (like an early return) for this demo; the code not entering into the conditional branches.

trusktr commented 3 years ago

The geometry side of Mesh is complete (with BufferGeometry, of which we implemented BoxBufferGeometry, instead of the Geometry/BoxGeometry line).

Now onto the Materials for Mesh.material.