Open Matheos96 opened 7 months ago
The
THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false Program Info Log: Vertex shader is not compiled. VERTEX ERROR: 0:155: 'isPerspectiveMatrix
error should be resolved with the merge of the linked PR (if I am correct).
The Typescript issue was "solved" by simply using the as
operator like this... I am not too familiar with TS lol...
new MeshLineMaterial({
color: new THREE.Color(color),
lineWidth: 10,
sizeAttenuation: false,
resolution: resolutionReference,
} as THREE.ShaderMaterialParameters & MeshLineMaterial
I don't think the two issues were related. The TS one was a misunderstanding / TS incompitability "issue" whereas the shader thing may actually be something worth fixing as per the PR
Hi!
We are considering switching to this MeshLine fork as it seems to be the best maintained one of the lot.
I am having a bit trouble getting the package to work though, in particular instantiating the MeshLine Material...
TypeScript is giving me the following error
I looked at the demo code and surely I don't need to give ALL properties of the options object??? Earlier we used the https://github.com/pmndrs/meshline fork where the options seen in the screenshot was enough (and sizeAttenuation was a number rather than boolean).
I tried running, despite the warning, but I get the following error in the console
THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false Program Info Log: Vertex shader is not compiled. VERTEX ERROR: 0:155: 'isPerspectiveMatrix
Any ideas what I am doing wrong? Thanks!