Open Terpo opened 7 years ago
I'd second this. When you get away from the light pollution of the cities, on a clear night with a full moon it can be almost bright enough to read a book.
Already Added.
I build it from the current source and the blocklight itself does not change. Currently its just visual for players. My idea is to change the hostile mob spawn to a lightlevel of... for example 5. So when there is full moon there should not be any mob spawns.
currently I got the settings for full moon at 1.0 This is a screenshot of the full moon phase. Mobs still spawn. (or means 1.0 a blocklight of 7?)
Some more testing with incontrol mod debug: Moonlight does not matter. Mobs spawn with an option of maxlight 4. Mobs don't spawn with a maxlight of 3.
Oh that's what you mean, will look into it.
I wonder if you could simulate a brighter full moon by combining HCD with something like In Control.
Thats my goal. Example: Zombies spawn only on new moon, because its darkest (light level == 0) Skeletons can spawn with half moon and light level below. (light level <= 2)
Mobs can still spawn under the trees if all you do is change the light.
Would it be possible to control the minimum block light by the current phase of the moon? So if there is a full moon you have a block light of 5 or 7 and if there is new moon the block light is 0.