lunadigital / btoa

A community-developed Blender add-on for the Arnold renderer.
GNU General Public License v3.0
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Normal Map Node Has Issues #202

Closed AlexeyAdamitsky closed 8 months ago

AlexeyAdamitsky commented 2 years ago

It isn't working as expected. The resulted shading feels inverted on all axis. I still can't figure out what exactly is happening wrong here but I strongly suspect there are issues which comes from Y-up vs Z-up coordinate systems difference in Arnold and Blender.

image

Order The one obvious thing we're missing right now is the Order dropdown menu. I believe the default order in Blender should be XZY.

Strength I'm not sure but I believe the hard minimum should be 0.

AlexeyAdamitsky commented 2 years ago

I've been testing Normal Map node. All my test point that in Blender we better set Color to Signed and Tangent Space to enabled by default. I don't know what Normalize does (or rather I fail to see any effect from this parameter) so I suggest we leave it disabled.