Closed AlexeyAdamitsky closed 8 months ago
I've been testing Normal Map node. All my test point that in Blender we better set Color to Signed and Tangent Space to enabled by default. I don't know what Normalize does (or rather I fail to see any effect from this parameter) so I suggest we leave it disabled.
It isn't working as expected. The resulted shading feels inverted on all axis. I still can't figure out what exactly is happening wrong here but I strongly suspect there are issues which comes from Y-up vs Z-up coordinate systems difference in Arnold and Blender.
Order The one obvious thing we're missing right now is the Order dropdown menu. I believe the default order in Blender should be XZY.
Strength I'm not sure but I believe the hard minimum should be 0.