IPR immediately stops when a displacement shader is connected
Render produces (No camera error) when displacement shader is connected
Test:Blender 4.0
latest dev branch
This is a known issue - we changed how material data is exported and displacement needs an overhaul because of it. Should be in the queue for this week.
IPR immediately stops when a displacement shader is connected Render produces (No camera error) when displacement shader is connected Test:Blender 4.0 latest dev branch