Closed Noahmuiruri closed 3 months ago
This is a known issue - we changed how material data is exported and displacement needs an overhaul because of it. Should be in the queue for this week.
Oooh awesome..nice to know its on your radar
Closing and consolidating under issue #247.
IPR immediately stops when a displacement shader is connected Render produces (No camera error) when displacement shader is connected Test:Blender 4.0 latest dev branch