/review_dialogue <entity_type> <dialogue_category> spawns entities of the given type for every dialogue in the given category (going by the starting node of all randomly selectable dialogue)
/set_dialogue <entity> <dialogue_id> sets the dialogue node for the given entity
Both of these commands sets the dialogue such that it is kept on reset.
Two new commands:
/review_dialogue <entity_type> <dialogue_category>
spawns entities of the given type for every dialogue in the given category (going by the starting node of all randomly selectable dialogue)/set_dialogue <entity> <dialogue_id>
sets the dialogue node for the given entityBoth of these commands sets the dialogue such that it is kept on reset.