Removes the unused hologram entity (the current version of the holopad functions through its block entity renderer) and some code associated with it, and performs some general code cleanup on both the block and block entity.
I also changed the holopad to display a generic object instead of the contained item when the card isn't punched, instead of just when the card is empty. This is to make the holopad behave as if it was specifically reading the item off of the punched holes of the card. Not sure whether to add this to the changelog or not.
Removes the unused hologram entity (the current version of the holopad functions through its block entity renderer) and some code associated with it, and performs some general code cleanup on both the block and block entity.
I also changed the holopad to display a generic object instead of the contained item when the card isn't punched, instead of just when the card is empty. This is to make the holopad behave as if it was specifically reading the item off of the punched holes of the card. Not sure whether to add this to the changelog or not.