Open mittorn opened 9 years ago
Under water all brushes are clearly black and fog has other color. (red seems to be forced to 1.0 and blue to 0.0, green channel works correctly). Fog visible only on models.
The buffer wasn't big enough for your texture. You should increase the ringbuffer size at the top of ring.c. This is a duplicate of #92
It not crashed before, now only glxgears work (but work correctly now). Abort in ring_write_multi:
After i replaced abort() by return 0, all seems to work now. Except of water implementation in xash3d, but i think it is separate problem