Open MagaTailor opened 9 years ago
This is almost certainly calling one of the functions from glXGetProcAddress that's not implemented. I'll figure out which one and stub it or implement it.
Hopefully it can handle the in-game window overlays better. All the 3d effects could be sacrificed to get the text and images :)
The latest unstable segfaults with the following:
Even though LIBGL_DEBUG was set and both libGL and libGLU were unstripped it's still the best I can do regarding the stacktrace.