Open Dafeigy opened 3 months ago
I'm not very experienced in lua programming. Thus I don't know why require(socket) leads to a crash. But I do have an idea for your task: you can create a Lua-ready DLL (please refer to https://github.com/luqiming666/simple-lua-c-dll), and put all socket-related codes in this DLL. When the DLL is ready, you can call it in lua codes as I mentioned in my article.
I'm not very experienced in lua programming. Thus I don't know why require(socket) leads to a crash. But I do have an idea for your task: you can create a Lua-ready DLL (please refer to https://github.com/luqiming666/simple-lua-c-dll), and put all socket-related codes in this DLL. When the DLL is ready, you can call it in lua codes as I mentioned in my article.
Thanks, I will have a try if any progress is made I will update in this issue. Thanks again for your help :)
I follow your post and Successfully build my lua.dll, and the lua-c-dll it works fine with my built Lua.exe. However, when I put the my modified lua-c-dll.dll to the game folders, and load it in Game's Lua script, it will crashed with some utf-encoding-error messages; I then add my liblua.dll built by me and then from another logging tools I observed "Multiple VMs detected". Have you ever encounter this problem? BTW I used this in Hades2.
I didn't get a chance to try Hades2 yet.
I didn't get a chance to try Hades2 yet.
Hi, I read your blog post "Which Lua intepreter version is used in Hades", very nice work and it enlighten me so much!
I want to if know can we add external lua package to used in Hades? I currently want to use UDP socket to send enemies' position information to my AI Host machine, however when I modified any lua scripts in game folders when using:
the game will crash(obviously).
I still don't want to give up yet, so here I am to ask this question whether the socket can be used in lua without crashed in game.
Thank you for reading this issue~