lushen124 / Universal-FE-Randomizer

Properly universal this time.
MIT License
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FE7: Still enemies with inappropriate sword weapon levels #162

Open Lewa263 opened 5 years ago

Lewa263 commented 5 years ago

Just like in issue #155, I am still getting enemies with sword weapon level C who should not have sword weapon levels at all. In my current game, enemies are left in their default class, so it's not a problem where they retain weapon levels after randomization. The only settings that should be affecting enemies are boosted growths and improved weapons (set to 33% scaling and 20% respectively). As one example, the brigands that reinforce in the lower left corner of chapter 4 (Lyn mode) have rank C in swords in spite of their class.

lushen124 commented 4 years ago

This is actually in the base game. Here's that bandit you mentioned earlier in vanilla:

image

I suspect the problem is the minions themselves also technically have character data, and some of that may not correspond to the class they were actually given. The randomizer doesn't take this into account either. For minions, their weapon pool is entirely dictated by the class data that they're being assigned, which is what the game itself does. It just blends the weapon ranks from class and character data together to get the final result. What we could do is wipe the weapon rank data for all minions so that this doesn't show up, but given that it doesn't cause any major issues, I lean towards not making unnecessary changes. I'll downgrade this to an enhancement, rather than a bug.