lushen124 / Universal-FE-Randomizer

Properly universal this time.
MIT License
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[FE8] Super Pupil Seth's Dark magic rank is messed up #328

Closed AstraCrits closed 3 years ago

AstraCrits commented 3 years ago

When randomized into a T2 Pupil, Seth has a dark magic rank of E. This is all fine and dandy until you realize that Flux, the lowest level Dark tome, is a D rank spell. Not sure if this happens to other prepromotes who randomize into this class, but it definitely happens for Seth.

Here's the settings I'm using, in case it helps:

Game Title Fire Emblem: The Sacred Stones
Randomize Growths NO
Randomize Bases NO
Randomize Constitution +/- 5, Min: 7
Randomize Movement Ranges NO
Randomize Affinity YES
Randomize Weapon Power +/- 3, (5 ~ 23)
Randomize Weapon Accuracy +/- 20, (70 ~ 100)
Randomize Weapon Weight NO
Randomize Weapon Durability +/- 20, (30 ~ 60)
Add Random Effects YES (100%)
Random Effects Allowed Stat Boosts Effectiveness Unbreakable Brave Reverse Triangle Extended Range Critical Magic Damage Eclipse
Safe Basic Weapons YES
Randomize Playable Character Classes Include Lords Include Thieves Include Special Classes Assign Evenly
Randomize Boss Classes YES
Randomize Minions YES
Base Stats Transfer Mode Retain Personal Bases
Force Class Change YES
Mix Monster and Human Classes YES
Buff Minions Scaling Buff (Growths x1.15)
Improve Minion Weapons 25% of enemies
Buff Bosses Linear - Max Gain: +5
Improve Boss Weapons 25% of bosses
Randomize Rewards YES
Randomize Recruitment NO
Weapon Assignment Policy Random
Randomizer Seed Phrase I swear to Christ...no, I swear to fuckin' Super-Mecha-Death-Christ!
lushen124 commented 3 years ago

Hmm... I might have overlooked this. I do remember that Dark Magic had a special exception for weapon rank because of Flux being D (probably in determining equivalent weapons), but I might have only applied that to some of the logic, and not the weapon rank logic for changing classes. I'll get a fix in for that.