Open PainfulAC opened 3 years ago
I believe what happens here is due to the fact that these reinforcement monsters (spawned when you step on the stairs in front of Lyon) possess the semi-random flag, like the monsters in skirmishes, Valni and Lagdou; their class ID functions as an index to a probability table that determines what class they'll become, and from there fills in their inventory using a separate randomization routine.
There's a lot of scope for a randomizer to make use of this feature to generate enemies that are random even within the game, but for the time being these units should probably be excluded from randomization.
Hmm... that definitely sounds intriguing to be able to play around with. Yune doesn't take Valni or Lagdou into account when randomizing yet, but knowing that certainly opens up a lot more possibilities. But yeah, until I can figure out how to effectively use these semi-random enemies, I'll probably disable randomizing them for the time being.
I'm on ch 21 of Sacred Stones now, and an enemy reinforcement spawned as a red soldier with zero health, Eirika's portrait, and a zone of silence like FE7 has on certain maps.
Unit stats:
Visual:
It does die if you hit it, and gives one xp.