Open EliteSoba opened 2 years ago
IIRC, a lot of the enemies in the prologue use enemy characters with negative bases, presumably to make it a bit easier than their class bases would normally allow them to be. As you say, the randomizer doesn't account for this yet. Will definitely prioritize this for a fix.
Version: Yune v0.9.3 Issue Description: In Chapter 4, I got randomized enemy mages that are level 1 with 20 magic so they're one-shotting my dudes.
On reloading the chapters sometimes I'd get underflowed values and sometimes I'd get --
Looks like
ClassRandomizer.applyBaseCorrectionForCharacter
isn't accounting for underflows? The output log doesn't list anything about mob base stats, so I'm just guessing based on a light trace of the source codedebug_output.txt
(github doesn't let me upload an html file so i'm providing the output as a txt file)