Some of the Image Codec code was relying on a Windows-specific size structure. We want to keep Yune cross-platform, so we can't use anything that is locked to Windows. We just create a simple Size class that holds an integer width and height, since that seems to be all we need it to hold.
Some of the Image Codec code was relying on a Windows-specific size structure. We want to keep Yune cross-platform, so we can't use anything that is locked to Windows. We just create a simple
Size
class that holds an integer width and height, since that seems to be all we need it to hold.