lushen124 / Universal-FE-Randomizer

Properly universal this time.
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[FE4] Issues with weapons and game balance #421

Open IkeResplandeciente opened 1 year ago

IkeResplandeciente commented 1 year ago

Hello, I've found some issues for FE4. These are:

  1. Travant with a wrong weapon. In chapter 5, he showed up with Gungnir, his default weapon, even though his holy blood was changed to Nova due to the option "Holy Blood: Shuffle". This is not a big deal, since their minions can easily defeat Quan and Ethlyn and the hole event around them happens without problems... but it is weird. The weapon should be Gae Bolg if the holy boold is Nova.

  2. This might be a known issue, but when you use Random Promotion, your character can promote into a class that can't use any weapons you have in your inventory at the moment, even with "Requieres Common Weapon". Well... if this happens to you, if you don't bother changing the weapons, your character can still counteratack incoming attacks with the weapon that had equipped before promotion, even if is not suppossed to actually be able tu use it. In my case, this character was Tailtiu (as bard) with Light equipped, who promoted to High Priest, a class that cannot use light tomes. But since she had Light equipped before promoting, she could still use Light as High Priest, until I use something else.

  3. André: André is a character who appears in chapters 4 and 5. In Chapter 4, he shows up with a bunch of arch knights to kill all the pegasi from Silessia in an scripted event. There is no problem in him having a different class than his usual Bow Knight class in chapter 5, but in 4 he can delay the afformentioned event if he has a different movement, specially if he only has 5 movement. Again, not a big deal, but is silly. You have to cross the bridge to reach Silessia until that event concludes and if André has 5 movement, you lose too many turns waiting for him (he needs to conquer Silessia and then he flees). A simple solution could be just maintain him as a mounted unit.

  4. In Chapter 7, the enemies around Daisy / Patty and Shanan are mercenaries and dark mages (in the vanilla game, I mean). But if the enemies are randomized, they can appear as mounted units and that is pretty unbalanced. Since Patty and Daisy start at level 1, they get killed in the very first turn by the enemies if they don't appear in a class with enough movement. In my case, Patty was a thunder mage (mov 5) and the enemies were arch knights (mov 8) and wyverns (mov 9): impossible to escape from! Not only that, they can also kill Shanan in turn 1 unless RNJesus blesses your seed (I had to restart a few times to ensure he survived). Again, the solution is simply to maintain those enemies as non-mounted.

I have screenshots for the first two issues. By the way, is there a discord server for this rando? thanks for your attention

travant 1 travant 2 light 2