Almost every single promoted enemy starting on Chapter 18 till the end of the game randomizes into a Paladin. This isn't because there are a lot of Paladin classes to possibly randomize to, it even changes the PIDs to all be the DAYNE_PLD (sometimes with a number at the end) which forces all of them to be Paladins. The class variety as a result is a lot thinner especially starting around Chapter 25 when most enemies are promoted at that point. The only non Paladin promoted enemies are ones that wouldn't randomize anyway like Berserkers on C24, or bosses.
I haven't been able to figure out how to fix this myself by looking at the code, I'm not very experienced with programming although I've been able to make small changes like having playable fliers no longer be forced to be fliers. If anyone knows how to fix this Paladin bug I would be so grateful to hear it - I use this randomizer for FE9 runs all the time and imo this is its biggest flaw.
Almost every single promoted enemy starting on Chapter 18 till the end of the game randomizes into a Paladin. This isn't because there are a lot of Paladin classes to possibly randomize to, it even changes the PIDs to all be the DAYNE_PLD (sometimes with a number at the end) which forces all of them to be Paladins. The class variety as a result is a lot thinner especially starting around Chapter 25 when most enemies are promoted at that point. The only non Paladin promoted enemies are ones that wouldn't randomize anyway like Berserkers on C24, or bosses.
I haven't been able to figure out how to fix this myself by looking at the code, I'm not very experienced with programming although I've been able to make small changes like having playable fliers no longer be forced to be fliers. If anyone knows how to fix this Paladin bug I would be so grateful to hear it - I use this randomizer for FE9 runs all the time and imo this is its biggest flaw.