Open Lewa263 opened 8 years ago
Not sure if this was addressed yet but looking through the code, I can see that skill and res actually do get increased by up to 4 when the rng triggers for them to increase. I'm not really sure why this was done? Why not increase every stat by 1 tick each time the rng triggers it. HP can stay the way it is at 5 or drop down to 3?
The randomizer adds extra SKL to units with low (0-4ish) personal SKL bases. Not always, but frequently enough that every changelog I've generated has at least one instance. I first noticed it when I had only classes being randomized, not bases. But it happens even for a null randomization (no options checked except changelog generation). It's harder to tell whether it happens when bases are randomized. This is using v1.1.0 of the Randomizer and it occurs with both FE7 and FE8 ROMs.