When I launch a game, Lutris replaces my established JACK / Pulse bridges with its own.
This only happens if JACK is running prior to game launch. If I start the Jack server after the game is already loaded, it does not occur.
I can do this even with the game / Lutris running.
It stays in effect even if I quit the game. To undo the effects I must:
Stop the Jack Server (which disconnects PulseAudio)
Restart pulseaudio
Restart the Jack server
Reopen my Carla configuration file
However, if I restart PulseAudio without stopping the Jack server first, the altered Lutris Pulse bridges remain.
This does not occur when running the same game under Steam / Proton, so this has to be caused by Lutris / Wine.
Expected behavior
My PulseAudio bridges should remain untouched.
Current behavior
Lutris replaces my established JACK / Pulse bridges with its own.
Steps to reproduce
Launch game in Lutris while JACK Server is running.
Lutris debugging output
2020-08-09 01:20:47,721: Getting full game list from MAME...
2020-08-09 01:20:47,721: MAME XML generation launched in the background, not returning anything this time
2020-08-09 01:20:47,723: MAME isn't installed, can't retrieve systems list.
2020-08-09 01:20:47,914: MAME XML written
System information
The .json file created by typing lutris --submit-issue in a terminal.
Github says "We don't support that file type" when I try uploading it to this bug report. Do you mean to instruct me to copy/paste the contents of the .json file? Is it needed for this issue?
Describe the bug
When I launch a game, Lutris replaces my established JACK / Pulse bridges with its own.
This only happens if JACK is running prior to game launch. If I start the Jack server after the game is already loaded, it does not occur.
I can do this even with the game / Lutris running.
It stays in effect even if I quit the game. To undo the effects I must:
pulseaudio
However, if I restart PulseAudio without stopping the Jack server first, the altered Lutris Pulse bridges remain.
This does not occur when running the same game under Steam / Proton, so this has to be caused by Lutris / Wine.
Expected behavior
My PulseAudio bridges should remain untouched.
Current behavior
Lutris replaces my established JACK / Pulse bridges with its own.
Steps to reproduce
Lutris debugging output
System information
The .json file created by typing
lutris --submit-issue
in a terminal.Github says "We don't support that file type" when I try uploading it to this bug report. Do you mean to instruct me to copy/paste the contents of the .json file? Is it needed for this issue?
Screenshots
Before launching game from Lutris...
After launching game from Lutris...