Open tsiegleauq opened 8 years ago
Few different methods I've been using:
Having gamepad support directly in the Lutris application would be pretty cool too! Thoughts?
Joypad support will be implemented but don't expect it soon, there are lots of features that have higher priority on the roadmap. Of course, if someone want to jump in and submit a pull request, that would be much quicker!
This is much needed. Perhaps the concept can be expanded as well to include things like an icon to display gamepad battery percentage and integration of tools such as Gamepad Configs and Antimicro. Using Lutris with a controller as it is now, is not much fun.
@strycore is this something that could be added into the existing PyQt, or is this something that would need to be built from the ground up using a different graphics library/cannibalized from an existing UI like Bottlenose or EmulationStation?
The current plans are to use Gtk Scene Graph Kit when it becomes more widely available. This should provide an easy way to build a vulkan powered full screen ui
So we're mostly just waiting on the Gnome foundation and somebody to integrate it into PyGTK?
No, pygtk doesnt exist anymore. The moment this is available in Gtk, we can start using it
Did not notice that pygtk died eight years ago. Sounds good
Hi. I thought it was cool to use lutis as a (better) replacement for the Steam Big Picture mode, So we would need a way for Game-pad input and maybe a more - TV oprimzed overview alternative.
Do you think something like is is possible?
Being able to have Game-pad input and running Steam games and Emulator-games from the same interface would be incredible awesome!