Games with lots of shaders have really bad stutter on low/mid end Nvidia PCs without async. Would be nice to integrate the patch into lutris' DXVK and then let users opt in to using it with the dxvk_async env var. I don't think anything would change for users who don't need it.
https://github.com/Sporif/dxvk-async
Games with lots of shaders have really bad stutter on low/mid end Nvidia PCs without async. Would be nice to integrate the patch into lutris' DXVK and then let users opt in to using it with the dxvk_async env var. I don't think anything would change for users who don't need it.