Closed JulienDlq closed 7 months ago
Also, I was using DXVK v2.3 (default). I tested with DXVK v2.3.1 (not default?), same issue.
thats a mesa/radv driver issue, not a lutris issue. amdgpu is hitting a hang:
[jeu. 28 mars 08:21:08 2024] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:2 pasid:32798, for process Diablo IV.exe pid 7578 thread Diablo IV.exe pid 7578)
[jeu. 28 mars 08:21:08 2024] amdgpu 0000:03:00.0: amdgpu: in page starting at address 0x000080000e8c9000 from client 10
[jeu. 28 mars 08:21:08 2024] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00201430
[jeu. 28 mars 08:21:08 2024] amdgpu 0000:03:00.0: amdgpu: Faulty UTCL2 client ID: SQC (data) (0xa)
[jeu. 28 mars 08:21:08 2024] amdgpu 0000:03:00.0: amdgpu: MORE_FAULTS: 0x0
[jeu. 28 mars 08:21:08 2024] amdgpu 0000:03:00.0: amdgpu: WALKER_ERROR: 0x0
[jeu. 28 mars 08:21:08 2024] amdgpu 0000:03:00.0: amdgpu: PERMISSION_FAULTS: 0x3
[jeu. 28 mars 08:21:08 2024] amdgpu 0000:03:00.0: amdgpu: MAPPING_ERROR: 0x0
[jeu. 28 mars 08:21:08 2024] amdgpu 0000:03:00.0: amdgpu: RW: 0x0
[jeu. 28 mars 08:21:18 2024] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, but soft recovered
It should be reported to them: https://gitlab.freedesktop.org/mesa/mesa/-/issues
Ok, thanks!
Anyway, I would like to be more accurate for my eventually next reports, what should I look for in order to know if I should report to mesa, or drm/amd, or vkd3d-proton, or dxvk?
everything you reported here is fine. I can see between the vkd3d logs and the amdgpu hang its on the side of one of the two. if they need more info they will ask you. the vkd3d devs also regularly contribute to mesa so if it ends up being a vkd3d bug they will see it too and handle it accordingly
I cant really tell you specifically what to look for. Its one of those things where if you've seen it before you recognize where it should be directed, but you wouldnt have known without asking and i wouldnt have known where to point you to without seeing. not a big deal if its in the wrong place as long as it gets redirected to the right place
I recently activated ray tracing in Diablo IV since it is now officially released.
But after a fiew seconds/minutes of play, the game freezes and stays in this state, but the sound works. I have to kill it in order to stop it.
If I deactivate ray tracing, no crash at all, everything is fine.
Here is the content of logs:
Also, here is what I can find in dmesg:
Here is my system configuration:
Here is my lutris configuration:
If any other information is needed, ask me!