lutris / wine

Repository containing source code for various Lutris Wine builds
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Command & Conquer: Tiberian Sun, menus don't display correctly with fshack builds #97

Open cr4zymanz0r opened 3 years ago

cr4zymanz0r commented 3 years ago

The game is 2D pixel based, so without fshack everything is tiny. I've got it set to fullscreen and the renderer set to GDI (other renders don't seem to want to behave well at all). fshack almost works great, except for menus that pop up like if you click Load Mission at the main menu, or if you're in a mission and hit escape to load the menu. Screenshot attached.

Screenshot from 2021-07-27 22-28-21

tannisroot commented 3 years ago

When you say OpenGL render "don't seem to want to behave well at all" what do you mean exactly?

tannisroot commented 3 years ago

Also how is this supposed to look?

cr4zymanz0r commented 3 years ago

The launcher for a game has a configuration menu where you can select a renderer: Screenshot from 2021-07-27 23-02-22 The options are: Default, Automatic, GDI, DDrawCompat, ddwrapper, Direct3D 9. Depending on which one was picked, some would crash the game, some had the game not centered in the screen where the mouse point didn't line up with what you were actually clicking, etc. Only GDI seemed to work playable for me with fshack.

The menu should look like this: Screenshot from 2021-07-27 23-05-01