Closed jibraeelabdel closed 10 months ago
@luttje I have also fixed the styles to match what you asked for in the last PR :)
Wow you're on a roll! Great PR, love it! I always struggle with how to play animations in GLua, so thank you very much for helping out with this. š
@luttje yep, it took me hours to figure out why animations wouldnāt play. Iām about 90% sure itās because of the way we instantiate the entity using the function āset modelā which according to the documentation will cause animation errors and glitches. Iām hoping that the next patch will be the proper animations as well as new filters and overlays for the camera like fisheye lens, cinematics etc
Well I appreciate the time you're willing to spend on this. Thanks š
HideGUI - Hide the GUI when the user controls the camera and player entity is now animated* throughout the replay -Quality of life adjustments to HideGUI from user when they control the camera/click outside of the gui -Player model entity is now animated according to the replay animation sequence (However, this feature is heavily limited and both the idle and walk animations have been hardcoded to "menu_walk" and "idle_all_01" which may not be representative of the actual gameplay)
What does this change bring? Now player entities will be animated throughout your replay! No more of the stiff guy floating through space. The user will also now be able to hide the scrubber gui when they click in to control the camera. GUI returns to normal after the user releases control of the camera.