Is your feature request related to a problem? Please describe.A user reported to want to play for longer, without getting kicked from the hole because of a time limit.
Describe the solution you'd like
A minigolf_time_limit_multiplier <amount> could solve the above and at the same time provide a new feature to adjust all time limits.
Describe alternatives you've considered
A command to remove time limits. A command to adjust the time limit for the current hole. I think the above is simplest and most versatile.
Workaround
Run this once after joining the game: lua_run Minigolf.Holes.CreateTimeLimit = function() end. This will just break the part that causes your attempts at the hole to end. The timer will still run on screen, but you can play forever (or until you run out of strokes).
Additional context
Looking at it I believe this requires only minor changes to Minigolf.Holes.Start to remove the net message net.Start("Minigolf.SetPlayerTimeLimit") and the call to Minigolf.Holes.CreateTimeLimit
Is your feature request related to a problem? Please describe. A user reported to want to play for longer, without getting kicked from the hole because of a time limit.
Describe the solution you'd like A
minigolf_time_limit_multiplier <amount>
could solve the above and at the same time provide a new feature to adjust all time limits.Describe alternatives you've considered A command to remove time limits. A command to adjust the time limit for the current hole. I think the above is simplest and most versatile.
Workaround Run this once after joining the game:
lua_run Minigolf.Holes.CreateTimeLimit = function() end
. This will just break the part that causes your attempts at the hole to end. The timer will still run on screen, but you can play forever (or until you run out of strokes).Additional context Looking at it I believe this requires only minor changes to
Minigolf.Holes.Start
to remove the net messagenet.Start("Minigolf.SetPlayerTimeLimit")
and the call toMinigolf.Holes.CreateTimeLimit