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luvies
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TaledensInvManagerUpdated
The code base for my unofficial update of Taleden's Inventory Manager
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Is anyone still working on this? Or wants to (again)?
#45
Horathio
opened
4 years ago
0
Test
#44
ukilop
closed
4 years ago
0
Moved project to MDK
#43
leftler
opened
4 years ago
0
Updated to .net Standard 2.0 for the library
#42
leftler
closed
4 years ago
1
Clear debug flags only when reading new debug flags
#41
ojacobson
opened
5 years ago
0
TIM not manage the priority properly when we use amount numbers also
#40
ghost
opened
5 years ago
0
LCD Public Text is Depreciated
#39
Inq182
opened
5 years ago
0
Quota panels resetting on world load
#38
Laserzwei
opened
5 years ago
0
Script is too complex (step 13)
#37
CyberWizard2261
opened
5 years ago
0
Cleanup
#36
LordMike
closed
5 years ago
1
ingot sent to refinneries
#35
Cabu
opened
5 years ago
0
Code cleanup
#34
LordMike
opened
5 years ago
5
TIM shows refining on Stone when its not
#33
LordMike
opened
5 years ago
0
LCD Panel Doesn't Work
#32
Barakna
closed
5 years ago
3
Script fixes and project update for newer .NET target (1.189)
#31
Obbay2
closed
5 years ago
1
Basic Refinery not getting stone when set to [TIM AUTO]
#30
TheBlaiddDrwg
opened
5 years ago
0
Auto management and unlimited requests broken since 1.189
#29
Obbay2
closed
5 years ago
0
Fix for 1.189 compilation and inventory API refactor
#28
Obbay2
closed
5 years ago
1
Not compiling in game version 1.189
#27
Obbay2
closed
5 years ago
0
Nanite Factory tags not working unless Scan Welders is turned on
#26
Obbay2
opened
5 years ago
1
Add parachute canvas
#25
Cabu
closed
5 years ago
0
[feature request] auto disassembly of components past quota
#24
Kodi4444
opened
5 years ago
10
MyObjectBuilder_Base.SubtypeName is prohibited
#23
Eforen
opened
6 years ago
0
tim / nanite factory,better stone and a mod reactor and all issue i faced and have to face ahead
#22
johnplisk
opened
6 years ago
2
Replace Content.SubtypeName with Content.SubtypeId
#21
cjbehm
closed
6 years ago
0
New error after last patch
#20
MichelJonkman
closed
6 years ago
8
Modded components/items are not queued in the assemblers
#19
LennyIndustries
opened
6 years ago
4
{Feature Request] Better "Better Stone" support: multiple ingots from ore
#18
fuiru
opened
6 years ago
0
Ammo transfer for modded weapons that have the type IMySmallMissileLauncher
#17
Dutak
opened
6 years ago
0
[Feature Request] Realtime Hybrid mode
#16
mikeloeven
opened
6 years ago
0
When TIM is running on long delays refineries set to AUTO do not recieve enough ore and run dry between cycles.
#15
mikeloeven
opened
6 years ago
2
Debug panel not debugging
#14
theit8514
opened
6 years ago
0
How to add Alloy Plates?
#13
amezick
opened
6 years ago
0
Sort by Ore and Ingot subtypes
#12
Shazuli
opened
6 years ago
1
Modded Fixed Guns Can't Be Sorted
#11
CovertJaguar
opened
6 years ago
3
Rework code base to increase maintainability
#10
luvies
opened
6 years ago
0
Key Not Found Exception on run
#9
Keyarose
opened
6 years ago
1
Add real-time based update support
#8
luvies
closed
6 years ago
1
building on linux
#7
Akuukis
closed
6 years ago
2
Runs for the first few steps, then crashes, 186.1
#6
smunisto
opened
6 years ago
2
Add custom data tagging support
#5
luvies
opened
6 years ago
3
Quota Panel not updating and showing incorrect values
#4
Keridos
closed
6 years ago
2
Use Custom Data instead of tagged names?
#3
Keridos
closed
6 years ago
2
Timer too fast
#2
Akotosh
closed
6 years ago
6
Assembler "Auto" tag nonfunctional
#1
ResonanceChaos
closed
6 years ago
7