Open malespiaut opened 6 months ago
Hey,
I have reverse engineered the file format for SB0 and VB1 files back in 2010, and also did some major progress on the files for the maps as well (including a map viewer). I have some code, but it is really old (like really old), and quality of that code isn't amazing.
I just uploaded it if you want to have a look at it: https://drive.google.com/file/d/1vKzoc57Sgypi1ii0rL2kzImUc45WkzRH/view?usp=sharing
The WeirdTable is metadata associated with the images. I think the game can load the same image multiple times but with different meta data or something like that.
Hello,
Thank you very much! I was starting the VB1 reverse engineering just yesterday, only to discover what a mess of pointers it is! 😂
Thank you for the explaination of my WeirdTable, hahaha! I'm going to have a look at your google drive immediatly!
Hello,
I've stumbled upon your project after looking for some info about Hexplore.
I'm currently trying to reverse engineer the file formats of the game. I've made some progress on the SB0 files which holds the graphics, but I'm stuck because most of them are compressed with an unknown algorithm (RLE? Huffman? LZ77/LZSS? Variant?).
Here's my pattern script for use with the hex editor ImHex, for analysis of the SB0 files:
The color palette is the file
clut/gameclut.rgb
.If you have any information about that, hit me up!
Best regards.