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luxkun
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ReGoap
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
Apache License 2.0
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Can't use without Unity?
#45
ELEMENTLHERO
opened
3 months ago
0
Problem in AStar
#44
PLu55
opened
2 years ago
1
Can only carry out a goal if it's goal isn't in the world state
#43
TimCoraxAudio
opened
2 years ago
0
For Test
#42
Crypt0Saeed
closed
2 years ago
2
What if there are more than one "objectivePosition" in Goal?
#41
eterlan
opened
3 years ago
1
Compile Error - Unity 2020.2.1f1
#40
jmurdick
closed
3 years ago
1
Repainting issue
#39
MeikelLP
opened
4 years ago
0
How does GenericGoToAction know where to go?
#38
eriknielsen
closed
4 years ago
1
How can you re-evaluate goals?
#37
cckelly
closed
3 years ago
3
Fix empty state check and fixed state transition initiation
#36
Scribblerockerz
closed
3 years ago
0
fix: Use concurrent queue and dictionary to avoid race conditions.
#35
shanecelis
closed
3 years ago
16
Crash when re-running the FSM Example project
#34
dithyrambs
closed
3 years ago
2
Crash when using deep profiling.
#33
pointcache
closed
3 years ago
1
Why you need FSM?
#32
dimmduh
closed
3 years ago
2
It seems wrong highlighted in debug window
#31
dimmduh
opened
6 years ago
0
Fatal error when debug set full
#30
dimmduh
opened
6 years ago
0
Compiler error after import to unity
#29
dimmduh
closed
6 years ago
3
Graphviz pull request plus refactor
#28
luxkun
closed
6 years ago
0
Implement hash trie or any similar data structure for states in the Planner
#27
luxkun
opened
6 years ago
0
visualize the A* plan making process with graphviz
#26
TMPxyz
closed
6 years ago
1
Another Planning bug
#25
TMPxyz
closed
6 years ago
2
A Planning bug
#24
TMPxyz
closed
6 years ago
1
Handling Multiple Goals, and Re-Evaluating Goals at Runtime?
#23
ChuckMayo
closed
3 years ago
1
ReGoap supports for actions with conflicting precontions/effects
#22
luxkun
closed
7 years ago
0
Bug in Node Expansion during AStar search?
#21
DigitalEd
closed
7 years ago
2
"Possible goal warning" complication
#20
Papitoh
closed
6 years ago
1
Need of more documentation on Actions
#19
deltamish
opened
7 years ago
0
Some question about multiple goals
#18
Papitoh
closed
7 years ago
3
Change all instances of "[T]ransistion" to "[T]ransition"
#17
evancorl
closed
7 years ago
0
Aren't sensors extremely inefficient?
#16
rszemplinski
closed
7 years ago
2
Folder and monobehaviours refactoring
#15
luxkun
closed
7 years ago
0
Example of a FPS/Soul-like
#14
luxkun
opened
7 years ago
0
Potential multi-threading issue?
#13
rszemplinski
closed
6 years ago
6
Some Rookie questions about it
#12
hunterdes
closed
7 years ago
3
Whats up with all the debug messages?
#11
pointcache
closed
7 years ago
0
example doesn't work when minion is duplicated
#10
laurentopia
closed
7 years ago
0
example bug
#9
laurentopia
closed
7 years ago
1
Dynamic effects and preconditions
#8
luxkun
closed
7 years ago
0
Improve Action Cost calculation
#7
jswigart
closed
7 years ago
13
More flexible condition comparisons
#6
jswigart
opened
7 years ago
3
Add test generic actions
#5
luxkun
closed
6 years ago
1
Add more things to FSMExample
#4
luxkun
closed
6 years ago
0
Thoughts on pooling/sharing actions?
#3
jswigart
closed
6 years ago
12
Backward search in Astar
#2
luxkun
closed
8 years ago
0
Debug.Log is Unity only
#1
rdeioris
closed
8 years ago
0