Open lepalom opened 2 years ago
@lepalom
I'm trying to build depthai-core but not using hunter. My idea it to package it (or try) for debian/ubuntu.
I think you don't have to remove the Hunter to be able to do so. After you build the depthai-core and install it, there is no dependency on Hunter anymore. This could easily be packed, etc...
In the libnop library I have seen that the upstream version and the version you use are practically the same. The only difference is that the library you use EncodingByte::Empty and the library in upstream has EncodingByte::Nil. I have changed it and it built. But, is it ok?
Use our fork (https://github.com/luxonis/libnop) instead of upstream version. Main intention for the change was that it doesn't cause issues with Objective-C.
the cmake download a lot of files, especially blob files for the examples. Which are the license of that files? Can be redistributed?
AFAIK are all models used there from https://github.com/openvinotoolkit/open_model_zoo, whose license equals the one specified there after converting to blob (doesn't change the license I assume) - I'd say yes. IANAL.
Is it possible that you release a version with all the necessary components? At least the git submodules.
Already done, check Releases, eg: depthai-core-v2.15.0.tar.gz
I have https://github.com/luxonis/depthai-core/issues/72#issuecomment-929100355 that you haven't yet added any package manager support outside of Hunter. It's a pity, but I can understand it. Maybe you can help if you can give more information about the exact requirements to build depthai suite.
Its mainly missing the specs on how to build from perspective of that package manager. In relation to the mentioned issue, #72 , that core issue should be fixed in latest release.
One should be able to prepare a vcpkg "port", for DepthAI, by default, it might be easy to do without removing Hunter and just relying on the packaged dependencies
that DepthAI brings with Hunter, but these might clash with vcpkg dependencies. One step further is for private dependencies to still continue using vcpkg dependencies, and one other option is to disable hunter and provide all dependencies by vcpkg (or manually).
If you wish, I'd be happy to guide on efforts of adding such "port" to vcpkg or others.
I think you don't have to remove the Hunter to be able to do so. After you build the depthai-core and install it, there is no dependency on Hunter anymore. This could easily be packed, etc...
Well, I think that the first thing that I have to do is to build depthai-core, and AFAIK it needs Hunter. I'm in this first step.
Use our fork (https://github.com/luxonis/libnop) instead of upstream version. Main intention for the change was that it doesn't cause issues with Objective-C.
I cannot. As I put my Debian Maintainer hat, I have to follow the policies and it is packaged in Debian. If there are some issues in Objective-C, the maintainer should solve it. However, I have seen that now there are no differences between your fork and the original one.
About the license, perfect. I will check what to do.
And for depthai-device-fwp ? Do you have a release files?
The main problem is the dependencies and how to obtain it, but they will not be a problem because almost all are packaged. Think that with the current state of the release version it cannot be packaged. In Debian, when we prepare a package it has no network connection, so it cannot download anything.
Checking the release version I found that:
I have built git master depthai-core with some modifications using the versions in Debian stable that it is my main platform and not using hunter. I have not finished yet because I'm patching the download part of the examples, but the library is built.
Is it possible to have some kind of IF in cmake to choose to use the hunter versions or the packaged versions?
And yes, I wish that you guide me in this, but my target is a Debian package not a vcpkg. Something like:
$ apt install libdepthai-core-dev
For libnop - the changes are on develop
branch
https://github.com/google/libnop/compare/master...luxonis:develop
We've also had to fix a couple of things WRT to MSVC and adding CMake support. Not sure how projects are combined if they aren't supported out of the box... I've opened a PR against libnop for this, but haven't gotten any response from them... (https://github.com/google/libnop/pull/24)
And for depthai-device-fwp ? Do you have a release files?
Those are downloaded by CMake upon configuration stage. But are included in the final binary by means of resource compilation, so they aren't required to be available separately. Unless you think about something else by release files?
The main problem is the dependencies and how to obtain it, but they will not be a problem because almost all are packaged. Think that with the current state of the release version it cannot be packaged. In Debian, when we prepare a package it has no network connection, so it cannot download anything.
Does this include compilation from sources or only when supplying prebuilt binaries? As for prebuilt binaires, those are final, and won't require any additional network activity to be used.
Is it possible to have some kind of IF in cmake to choose to use the hunter versions or the packaged versions?
Yes, but completely as of right now (its possible to do it more granuallary as well). Do -D HUNTER_ENABLED=OFF
when configuring and all the find_package
call will search for dependencies outside of Hunter. (Note, not tested as we don't target this usecase, but in theory should work)
And yes, I wish that you guide me in this, but my target is a Debian package not a vcpkg. Something like:
For this usecase, I'd just compile depthai as is, and package the installation directory? (And assume no required dependencies). Then for libdepthai-opencv-dev
, we assume opencv-dev dependency. Thoughts?
Thanks for the details of creating a debian package. I'm attempting to package depthai-core as an openembedded recipe, and am facing the same issues. It's good that hunter can be disabled, since I'm creating packages of the depdencies. Another problem as stated above is the patched libraries, it's best to use the unmodified upstream packages.
Issues I faced so far when packaging for bitbake/openembedded:
HUNTER_INSTALL_PREFIX
is used in CMakeLists.txt
, which results in the empty string when setting HUNTER_ENABLED
to OFF
(which I did since I'm using bitbake for dependencies). Fix was to surround those occurences with if(HUNTER_ENABLED)
checks.find_package
directives when not using hunter, not using CONFIG
mode, but allowing cmake to find the libraries. This resulted in the libraries having different names.DEPTHAI_BINARIES_RESOURCE_COMPILE=OFF
, but it did not work, since cmrc
was used in the code after that. But in the cmake file, I only download the resources when having DEPTHAI_BINARIES_RESOURCE_COMPILE=ON
.My diff:
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -113,7 +113,7 @@ endif()
set(PROJECT_EXPORT_GROUP "${PROJECT_NAME}Targets")
## Check if cloned or sources
-find_package(Git)
+# find_package(Git)
if(GIT_FOUND)
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --is-inside-work-tree
@@ -292,50 +292,50 @@ if($ENV{CI})
set(DEPTHAI_BOOTLOADER_SHARED_COMMIT_HASH_ENFORCE ON)
endif()
+if(DEPTHAI_BINARIES_RESOURCE_COMPILE)
-# Then get the Depthai device side binaries (local or download)
-if(DEPTHAI_CMD_PATH OR DEPTHAI_USB2_CMD_PATH OR DEPTHAI_USB2_PATCH_PATH)
- # Atleast one of the paths is set. include binaries locally
- message(STATUS "Using local Depthai device side binaries...")
+ # Then get the Depthai device side binaries (local or download)
+ if(DEPTHAI_CMD_PATH OR DEPTHAI_USB2_CMD_PATH OR DEPTHAI_USB2_PATCH_PATH)
+ # Atleast one of the paths is set. include binaries locally
+ message(STATUS "Using local Depthai device side binaries...")
- DepthaiLocal(
- PATCH_ONLY ${DEPTHAI_USB2_PATCH_ONLY_MODE}
- "${DEPTHAI_RESOURCES_OUTPUT_DIR}" # Output folder
- DEPTHAI_RESOURCE_LIST # List of output resources
- "${DEPTHAI_CMD_PATH}" # depthai.cmd
- "${DEPTHAI_USB2_CMD_PATH}" # depthai-usb2.cmd
- "${DEPTHAI_USB2_PATCH_PATH}" # depthai-usb2-patch.patch
- )
+ DepthaiLocal(
+ PATCH_ONLY ${DEPTHAI_USB2_PATCH_ONLY_MODE}
+ "${DEPTHAI_RESOURCES_OUTPUT_DIR}" # Output folder
+ DEPTHAI_RESOURCE_LIST # List of output resources
+ "${DEPTHAI_CMD_PATH}" # depthai.cmd
+ "${DEPTHAI_USB2_CMD_PATH}" # depthai-usb2.cmd
+ "${DEPTHAI_USB2_PATCH_PATH}" # depthai-usb2-patch.patch
+ )
-else()
- # No user specified paths, download from server
- message(STATUS "Downloading Depthai device side binaries from server...")
-
- DepthaiDownload(
- "${DEPTHAI_SHARED_COMMIT_HASH}" "${DEPTHAI_SHARED_COMMIT_HASH_ENFORCE}"
- PATCH_ONLY ${DEPTHAI_USB2_PATCH_ONLY_MODE}
- "${DEPTHAI_RESOURCES_OUTPUT_DIR}" # Output folder
- DEPTHAI_RESOURCE_LIST # List of output resources
- "${DEPTHAI_DEVICE_SIDE_MATURITY}" # Maturity
- "${DEPTHAI_DEVICE_SIDE_COMMIT}" # commit hash
- "${DEPTHAI_DEVICE_SIDE_VERSION}" # Optional version
+ else()
+ # No user specified paths, download from server
+ message(STATUS "Downloading Depthai device side binaries from server...")
+
+ DepthaiDownload(
+ "${DEPTHAI_SHARED_COMMIT_HASH}" "${DEPTHAI_SHARED_COMMIT_HASH_ENFORCE}"
+ PATCH_ONLY ${DEPTHAI_USB2_PATCH_ONLY_MODE}
+ "${DEPTHAI_RESOURCES_OUTPUT_DIR}" # Output folder
+ DEPTHAI_RESOURCE_LIST # List of output resources
+ "${DEPTHAI_DEVICE_SIDE_MATURITY}" # Maturity
+ "${DEPTHAI_DEVICE_SIDE_COMMIT}" # commit hash
+ "${DEPTHAI_DEVICE_SIDE_VERSION}" # Optional version
+ )
+ endif()
+ list(APPEND RESOURCE_COMPILED_FILES ${DEPTHAI_RESOURCE_LIST})
+
+ # Add bootloader
+ DepthaiBootloaderDownload(
+ "${DEPTHAI_BOOTLOADER_SHARED_COMMIT_HASH}" "${DEPTHAI_BOOTLOADER_SHARED_COMMIT_HASH_ENFORCE}"
+ "${DEPTHAI_RESOURCES_OUTPUT_DIR}" # Output folder
+ DEPTHAI_BOOTLOADER_RESOURCE_LIST # List of output resources
+ "${DEPTHAI_BOOTLOADER_MATURITY}" # Maturity
+ "${DEPTHAI_BOOTLOADER_VERSION}" # if maturity == snapshot -> hash else version
)
-endif()
-list(APPEND RESOURCE_COMPILED_FILES ${DEPTHAI_RESOURCE_LIST})
+ list(APPEND RESOURCE_COMPILED_FILES ${DEPTHAI_BOOTLOADER_RESOURCE_LIST})
-# Add bootloader
-DepthaiBootloaderDownload(
- "${DEPTHAI_BOOTLOADER_SHARED_COMMIT_HASH}" "${DEPTHAI_BOOTLOADER_SHARED_COMMIT_HASH_ENFORCE}"
- "${DEPTHAI_RESOURCES_OUTPUT_DIR}" # Output folder
- DEPTHAI_BOOTLOADER_RESOURCE_LIST # List of output resources
- "${DEPTHAI_BOOTLOADER_MATURITY}" # Maturity
- "${DEPTHAI_BOOTLOADER_VERSION}" # if maturity == snapshot -> hash else version
-)
-list(APPEND RESOURCE_COMPILED_FILES ${DEPTHAI_BOOTLOADER_RESOURCE_LIST})
-
-message(STATUS "LIST OF RESOURCE COMPILED FILES: ${RESOURCE_COMPILED_FILES}")
+ message(STATUS "LIST OF RESOURCE COMPILED FILES: ${RESOURCE_COMPILED_FILES}")
-if(DEPTHAI_BINARIES_RESOURCE_COMPILE)
# Add RC and resource compile the binares
include(CMakeRC)
@@ -400,11 +400,11 @@ target_link_libraries(${TARGET_CORE_NAME}
libnop
PRIVATE
Threads::Threads
- BZip2::bz2
+ BZip2::BZip2
FP16::fp16
- archive_static
+ LibArchive::LibArchive
spdlog::spdlog
- ZLIB::zlib
+ ZLIB::ZLIB
)
# Add compile definitions
@@ -559,8 +559,10 @@ configure_file("cmake/${PROJECT_NAME}Dependencies.cmake" ${PROJECT_NAME}Dependen
write_basic_package_version_file(${PROJECT_NAME}ConfigVersion.cmake VERSION ${PROJECT_VERSION} COMPATIBILITY AnyNewerVersion)
# Configure config file (one for exporting build directory, one for installation)
+if(HUNTER_ENABLED)
file(RELATIVE_PATH DEPTHAI_DEPENDENCIES_INSTALLATION_PATH_REL "${CMAKE_CURRENT_BINARY_DIR}" "${HUNTER_INSTALL_PREFIX}")
configure_file(cmake/${PROJECT_NAME}Config.cmake.in ${PROJECT_NAME}Config.cmake @ONLY)
+endif()
# Config for installation
set(DEPTHAI_DEPENDENCIES_INSTALLATION_PATH_REL "./dependencies")
@@ -591,7 +593,10 @@ if(DEPTHAI_INSTALL)
# Install depthai-bootloader-shared public headers
install(DIRECTORY "${DEPTHAI_BOOTLOADER_SHARED_PUBLIC_INCLUDE}/" DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
# Install Hunter dependencies
+ if(HUNTER_ENABLED)
install(DIRECTORY "${HUNTER_INSTALL_PREFIX}/" DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}/dependencies")
+ endif()
+
# Install resources if not RC'd
if(NOT DEPTHAI_BINARIES_RESOURCE_COMPILE)
install(DIRECTORY "${DEPTHAI_RESOURCES_OUTPUT_DIR}/" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/${PROJECT_NAME}")
diff --git a/cmake/GitCommitHash.cmake b/cmake/GitCommitHash.cmake
index 0b1a406..87a4c39 100644
--- a/cmake/GitCommitHash.cmake
+++ b/cmake/GitCommitHash.cmake
@@ -1,5 +1,5 @@
# for commit hash
-find_package(Git)
+# find_package(Git)
set(commit_version "unknown")
diff --git a/cmake/depthaiDependencies.cmake b/cmake/depthaiDependencies.cmake
index bbbd606..8c8387b 100644
--- a/cmake/depthaiDependencies.cmake
+++ b/cmake/depthaiDependencies.cmake
@@ -23,19 +23,19 @@ endif()
if(NOT CONFIG_MODE OR (CONFIG_MODE AND NOT DEPTHAI_SHARED_LIBS))
# BZip2 (for bspatch)
- find_package(BZip2 ${_QUIET} CONFIG REQUIRED)
+ find_package(BZip2 REQUIRED)
# FP16 for conversions
- find_package(FP16 ${_QUIET} CONFIG REQUIRED)
+ find_package(FP16 REQUIRED)
# libarchive for firmware packages
- find_package(archive_static ${_QUIET} CONFIG REQUIRED)
- find_package(lzma ${_QUIET} CONFIG REQUIRED)
+ find_package(LibArchive REQUIRED)
+ find_package(LibLZMA REQUIRED)
# ZLIB for compressing Apps
- find_package(ZLIB CONFIG REQUIRED)
+ find_package(ZLIB REQUIRED)
# spdlog for library and device logging
- find_package(spdlog ${_QUIET} CONFIG REQUIRED)
+ find_package(spdlog REQUIRED)
# Backward
if(DEPTHAI_ENABLE_BACKWARD)
I have been working in this issue after some time stopped.
It is very interesting, the work of @jwinarske for the yocto project. So, using their patches and some minor modifications, I have been able to build depthai-core without hunter in a Debian 11 (Bullseye), also with examples and using the system versions.
However, it is not working because some firmware issues that I do not understand and I would like to ask @themarpe some guide. Think that my final target is to have something without hunter and without download any file.
I have found that CMake download two files: depthai-bootloader-fwp-XXXX and depthai-device-fwp-XXXX. That files are necessary and used in the Resources.cpp file. I have not seen how @jwinarske manages that topic in the yocto project.
That files are used in the build procedure? Because I have seen then only in the run time, but probably I have not understood quite well the process.
Or, that files can be built in some way and how?
All the blob files for the examples are necessary, right? Which license have they?
And last question, because maybe I'm doing a wrong work. Do you have any tar.gz with ALL the necessary files (to be built in a computer without internet) to build dephai-core and use the OAK-D camera?
@lepalom
That files are used in the build procedure? Because I have seen then only in the run time, but probably I have not understood quite well the process.
These files are used at the build time indeed - they are so called "resource compiled" into the final library. After the build, those files do NOT have to be present anywhere on the file system. Reason for this being that there is a tight coupling between the FW/BL & Host side library and checking if files are correct on FS would just bring additional complexity.
All the blob files for the examples are necessary, right? Which license have they?
The FW/BL "blobs" (FW Packages) are proprietary (as is default - if not explicitly marked otherwise). The AI model blobs's licenses can be found by referencing the coresponding descriptions on their source. Example: https://docs.openvino.ai/latest/omz_models_model_mobilenet_v2.html - (note, specific version of zoo should be selected, this one is latest, just to paint the general idea)
And last question, because maybe I'm doing a wrong work. Do you have any tar.gz with ALL the necessary files (to be built in a computer without internet) to build dephai-core and use the OAK-D camera?
No, this is an ongoing debate also over at #468
@themarpe
Ok, tomorrow I will review my work. I have found that I didn't build depthai-resources library. Probably my fault. The CMake of depthai is really complex.
I will comment when I had more advances in this topic. In any case, it should be possible and recommended having a release with ALL necessary files to build depthai-core.
About the fw and bootloader, should I understand that depthai-bootloader-fwp-XXXX and depthai-device-fwp-XXXX are free software, right?
The others, I will check the license for every file.
@themarpe
I have checked the patches and I have to admit that I don't understand the logic of the resources part of the CMakeLists. I have copied the files in a resource directory, I have modified the CMakeList and it seems that works. It compiles, but it I try to run any example, the program crashes. The first time with an exception and the second time with an exception but showing that:
When CMake is run I got this message:
-- Compiling depthai-core resources in PATCH_ONLY mode
The dephai-resources library is not build (or I don't find libcmrc-base).
Please, could you give me some idea about what is going on?
Addon, .libdepthai-resources.a is built.
@lepalom The way I refactored things for CMake isolates all downloaded components external to the CMake. Meaning Yocto is responsible for downloading all the artifacts, not CMake. This is required for Long Term Support, where the configure phase is not allowed to access the network, and files are pulled from the global download directory. The association is this:
DEPTHAI_BOOTLOADER_VERSION = "0.0.24"
DEPTHAI_DEVICE_SIDE_COMMIT = "8c3d6ac1c77b0bf7f9ea6fd4d962af37663d2fbd"
DEPTHAI_FWP_BOOTLOADER_FILENAME = "depthai-bootloader-fwp-${DEPTHAI_BOOTLOADER_VERSION}.tar.xz"
DEPTHAI_FWP_DEVICE_SIDE_FILENAME = "depthai-device-fwp-${DEPTHAI_DEVICE_SIDE_COMMIT}.tar.xz"
DEPTHAI_ARTIFACTORY_URL = "https://artifacts.luxonis.com/artifactory"
...
${DEPTHAI_ARTIFACTORY_URL}/luxonis-myriad-release-local/depthai-bootloader/${DEPTHAI_BOOTLOADER_VERSION}/${DEPTHAI_FWP_BOOTLOADER_FILENAME};unpack=0;name=bootloader-fwp \
${DEPTHAI_ARTIFACTORY_URL}/luxonis-myriad-snapshot-local/depthai-device-side/${DEPTHAI_DEVICE_SIDE_COMMIT}/${DEPTHAI_FWP_DEVICE_SIDE_FILENAME};unpack=0;name=device-fwp \
...
SRC_URI[bootloader-fwp.sha256sum] = "c913c636c86652ea96eda2135a517620f7d528d6357ddc697edfa20762a7cb30"
SRC_URI[device-fwp.sha256sum] = "7b036b9ab1b5c20d37dffd4977ccbe1c43b54dbf770a2abbcdcfd3d4ffdf04b1"
...
-D DEPTHAI_FWP_BOOTLOADER_FILENAME="${DEPTHAI_FWP_BOOTLOADER_FILENAME}" \
-D DEPTHAI_FWP_DEVICE_SIDE_FILENAME="${DEPTHAI_FWP_DEVICE_SIDE_FILENAME}" \
Yocto downloads the files and validates sha256sum in recipe "fetch" phase. The files are stored into the default working directory. They are also cached in the general download directory for no-network use case.
The CMake patch uses DEPTHAI_FWP_BOOTLOADER_FILENAME
and DEPTHAI_FWP_DEVICE_SIDE_FILENAME
to set/specify the FWP files. It doesn't matter the location of the file, as long as these two variables point to an absolute or relative file path.
Also the Yocto recipe defaults building depthai-core as a shared library. Beyond setting BUILD_SHARED_LIBS=ON
to depthai-core it also requires passing CMAKE_POSITION_INDEPENDENT_CODE=ON
to both spdlog and XLink. This turns into -fPIC in the project.
@jwinarske @themarpe
Now it is working. I had a stupid mistake with the DEPTHAI_BOOTLOADER_VERSION and the DEPTHAI_DEVICE_VERSION. I was using the @jwinarske patch version from March 15th. Now, I'm trying to prepare a debian package.
I have been working in this issue an I have a prototype of Debian package of depthai-core. It is built, it is installed, but there are some issues that I have to manage. Probably because I have the Debian Maintainer Hat it is difficult to me understand several things that I have found in depthai-core.
The hunter-free version packaged needs three repositories more:
XLink
and libnop
are the same of the cloned version and the only thing that I have added is a tag v2.20.2 as a reference to create the package.
depthai-resources
is a repo with the blob files, depthai-bootloader-fwp-0.0.24.tar.xz and depthai-device-fwp-8c3d6ac1c77b0bf7f9ea6fd4d962af37663d2fbd.tar.xz, that are the versions used in the 2.20.2 version.
The package only install depthai includes that I have found later that is a mistake because what you need also:
Trying to use the package I have found that it is a mess. I cannot understand why the CMake Config add the XLink flag to link against it. XLink is built as static library so, the user that use libdepthai-core (or libdepthai-opencv) don't have to link against XLink. Is it right? The libdepthai-core users needs anything from XLink?
OTOH, libnop provides another interesting problem to solve. Luxunis has its own patched version with the "EncodingByte::Empty" patch. libnop is a header only library. No links against it. I don't know if the users of depthai-core needs to have their .h or needs to know anything about nop.
The link references also can be applied to libarchive and libbzip2, and all the references to 3rdparty directory in the includes.
If you are curious and have some experience in debian packaging, you can check it here:
https://salsa.debian.org/lepalom/depthai-core
The last point to say is that depthai-core doesn't compiles with gcc-12.
@lepalom cool. Yeah I think for a long term strategy it would be better to use the upstream package and patch per platform as needed. Not all patches apply to all platforms. Building against a "dirty" library isn't ideal.
In my cmake_json project I implemented a patching scheme. This could be extended to differentiate platform types. It's a working proposal to replace the hunter implementation: https://github.com/jwinarske/cmake_json/
For packaging I like to use CMake. It has all the support to generate TGZ, RPM, Debian, and Bundles. Requires minimal setup. This is the pattern:
Checks if host (not cross-compile build), if so include packaging.cmake
https://github.com/jwinarske/cmake_json/blob/main/CMakeLists.txt#L35
Builds TGZ, RPM, DEB https://github.com/jwinarske/cmake_json/blob/main/cmake/packaging.cmake
Nightly CI job that uses this pattern: https://github.com/toyota-connected/ivi-homescreen/blob/main/.github/workflows/ivi-homescreen-linux.yml https://github.com/toyota-connected/ivi-homescreen/blob/main/cmake/packaging.cmake
Just requires
make package -j
@jwinarske , I think that the problem is that depthai had cherry picked other projects for it own proposals and patched them. To put it in main distros as Debian, or Fedora in the Linux world it is not the best option. And I personally don't like approaches like snap.
I have seen your cmake_json and it seems a nice solution. And yes, I know the Cpack possibilities of CMake. But, it was a debate in the debian-devel list and it had not many acceptances. The Debian packages has their quality because it is an accurate process and manually checked to, from the same source, to be built in all the archs (currently officially 10.
Another thing is that from my point of view, depthai-core is a mesh of header files, making a nightmare or carrying a lot of code that you don't use but you need to compile or link against it.
In any case, I will write some issues. Maybe I'm wrong and everything is ok.
I'm trying to build depthai-core but not using hunter. My idea it to package it (or try) for debian/ubuntu.
I have already a version of depthai-core built without hunter and using its dependencies that are already packaged in debian (bzip2, fp16, spdlog, libarchive, zlib, libnop). However, I have several doubts that I would kindly ask because I don't understand.
I have read that you haven't yet added any package manager support outside of Hunter. It's a pity, but I can understand it. Maybe you can help if you can give more information about the exact requirements to build depthai suite.