Closed meetajhu closed 8 months ago
Can you see if the latest change helps with this? I updated the default config that comes with the engine for the steam deck.
You'll need to remove ~/.wolf/Main/wolfconfig.cfg or Main/wolfconfig.cfg, depending on if you have LUX_STEAM_CLOUD set
I deleted ~/.wolf/Main/wolfconfig.cfg
still issue persists. <gamefolder>/Main/wolfconfig.cfg
there was no .cfg file. I also removed autoexec.cfg and checked. Still same issue.
Could you provide the logs from the game? That might point to an error that it's having that could make it easier to diagnose.
Alright i enabled logfile 1
in console and it generated the following log
logfile opened on Fri Feb 16 15:51:30 2024
]\logfile
"logfile" is:"1^7" default:"0^7"
^3turning EXEC_NOW 'quit' into EXEC_INSERT
----- Client Shutdown (Client quit) -----
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
OpenAL capture device closed.
-----------------------
Here's the complete console dump
tty console mode disabled
iortcw 1.51d-SP_GIT_48116b99-2022-12-14 linux-x86_64 Feb 3 2024
SSE instruction set enabled
----- FS_Startup -----
Current search path:
/home/deck/.wolf/Main
./Main/sp_pak4.pk3 (21 files)
./Main/sp_pak3.pk3 (14 files)
./Main/sp_pak2.pk3 (232 files)
./Main/sp_pak1.pk3 (1342 files)
./Main/pak0.pk3 (4775 files)
./Main
----------------------
6384 files in pk3 files
execing default.cfg
execing wolfconfig.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
Trying to load "renderer_sp_opengl1_x86_64.so" from "."...
---- Renderer Initialization Complete ----
RTCWKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL version 2.28.5
SDL using driver "x11"
Initializing OpenGL display
Display aspect: 1.600
...setting mode -2: 1280 800
Using 24 color bits, 24 depth, 0 stencil display.
Available modes: '1280x800'
GL_RENDERER: AMD Radeon Graphics (vangogh, LLVM 15.0.7, DRM 3.54,
6.1.52-valve9-1-neptune-61)
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_SGIS_texture_edge_clamp
Initializing Shaders
WARNING: In shader file scripts/common.shader...Shader
"textures/sfx/portal3a_back2" on line 822 is missing closing brace.
WARNING: In shader file scripts/ui_wolf.shader...Invalid shader name "}" on
line 1849.
GL_VENDOR: AMD
GL_RENDERER: AMD Radeon Graphics (vangogh, LLVM 15.0.7, DRM 3.54,
6.1.52-valve9-1-neptune-61)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.1.3 (git-58f7632462)
GL_EXTENSIONS: GL_AMD_conservative_depth GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory
GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels
GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture
GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex
GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding
GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_include
GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_fragment_shader
GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_texture GL_EXT_debug_label GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_fd
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error
GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_NVX_gpu_memory_info
GL_NV_ES1_1_compatibility GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square GL_NV_compute_shader_derivatives GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_clamp
GL_NV_fog_distance GL_NV_half_float GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_primitive_restart GL_NV_shader_atomic_int64
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vdpau_interop GL_OES_EGL_image
GL_OES_read_format GL_S3_s3tc GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -2, 1280 x 800 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
ATI truform: disabled
NV distance fog: disabled
----- finished R_Init -----
------ Initializing Sound ------
Trying to load "libopenal.so.1"...
Allocated 128 sources.
OpenAL default capture device is 'ACP/ACP3X/ACP6x Audio Coprocessor Headset
Microphone + Internal Microphone'
OpenAL capture device opened.
OpenAL info:
Vendor: OpenAL Community
Version: 1.1 ALSOFT 1.19.1
Renderer: OpenAL Soft
AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS
AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS
AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events
AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points
AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency
AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE
ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter
ALC_SOFT_pause_device
Device: Filter Chain Sink
Available Devices:
ACP/ACP3X/ACP6x Audio Coprocessor Speaker
Filter Chain Sink
Virtual Sink
ACP/ACP3X/ACP6x Audio Coprocessor Headphones
Input Device: Filter Chain Source
Available Input Devices:
ACP/ACP3X/ACP6x Audio Coprocessor Headset Microphone + Internal Microphone
Filter Chain Source
Monitor of Filter Chain Sink
Monitor of Virtual Sink
Virtual Source
Monitor of ACP/ACP3X/ACP6x Audio Coprocessor Speaker
Monitor of ACP/ACP3X/ACP6x Audio Coprocessor Headphones
Sound initialization successful.
--------------------------------
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: <Hiding Info>
IP6: ::1
IP6: <Hiding Info>
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
]\condump
usage: condump <filename>
]\condump consoledump
Dumped console text to consoledump.txt.
Are you using the steam deck speakers, or a headset (from looking at the logs)? If you use the steam deck speakers does it work?
I just tried it from a fresh install from my steam deck and it worked fine, I could hear the gameplay just fine.
I did everything. Uninstalled, removed any traces of the game's from $PATH, disabled Steam Cloud so my PC settings doesn't override and installed again. Still no audio. I use the Deck's speakers only, every other game works even default rtcw launched via Proton audio works except this one.
Which path does luxtorpeda store its game engine downloads? Even after clearning everything inside ~/.config/luxtorpeda
it didn't dowload iortcw again?
The game engine downloads are stored in ~/.cache/luxtorpeda, and then the game is installed to the game directory.
On the audio, when you're in-game, you don't hear anything at all, just to make sure I understand what you're experience?
Audio seems to work on headset when connected via 3.5mm analog port but not via speakers.
@d10sfan This issue seems to have been fixed in SteamOS 3.5.19 Grey Park Seagull update which includes a fix stating
Great!
Linux Distribution
SteamOS
Luxtorpeda Version
68.0.0
Bug description
There is no audio in the intro and in-game. I checked if audio is muted for this specific application but it isn't. The audio works fine when launched with default Proton. The controls and performance are really good but no audio the letdown.
Also in-game settings System -> Sound -> i see no 11khz or 22khz its empty by default. When i manually change it 11khz or 22khz still there is no audio.
Model: Steam Deck OLED
Steps To Reproduce
Expected Behavior
In game audio and sound should work without any issues.
Additional Context
No response
Relevant log output
No response