Enemy and weapon sprites and animations seem to be totally broken in Classic Marathon. The pistol looks like... I don't even know how to describe it, like some kind of rhino (I assume it's an animation from one of the other weapons) and then switches to looking like a rocket launcher when reloading. The fists look like the pistol stuck in a constantly looping reload animation.
Enemies look like corpses, and when awake and paroling they're constantly looping a death animation. I don't know exactly what the culprit of this is, but I literally just redeemed Classic Marathon, set it up to use Luxtorpeda and ran it.
Here's a screenshot showing the "pistol" and one of the enemies stuck dying in the first level:
Steps To Reproduce
Install Classic Marathon
Select Luxtorpeda in Steam's compatibility settings
Game
Classic Marathon
Engine
Aleph One
Linux Distribution
Endeavour OS
Luxtorpeda Version
70.0
Bug description
Enemy and weapon sprites and animations seem to be totally broken in Classic Marathon. The pistol looks like... I don't even know how to describe it, like some kind of rhino (I assume it's an animation from one of the other weapons) and then switches to looking like a rocket launcher when reloading. The fists look like the pistol stuck in a constantly looping reload animation.
Enemies look like corpses, and when awake and paroling they're constantly looping a death animation. I don't know exactly what the culprit of this is, but I literally just redeemed Classic Marathon, set it up to use Luxtorpeda and ran it.
Here's a screenshot showing the "pistol" and one of the enemies stuck dying in the first level:
Steps To Reproduce
Expected Behavior
Normal sprites and animations
Additional Context
No response
Relevant log output
No response