luxuy / blender-webgl-exporter

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Fixed UV coordinate truncation in native exporter. Texture mapping matches blender now. #17

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.  Export a mesh with a texture 
2. Object the texture coordinates are scrambled due to truncation
3.

What is the expected output? What do you see instead?
1. The textured mesh as it appears in blender 2.49
2. Object the texture coordinates are scrambled due to truncation

What version of the product are you using? On what operating system?
Blender 2.49 and current exporter..

Please provide any additional information

Updated script is attached...

Original issue reported on code.google.com by manthrax@gmail.com on 23 May 2011 at 5:07

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